

- #XBOX 360 STREET FIGHTER 4 ANDROID#
- #XBOX 360 STREET FIGHTER 4 SERIES#
- #XBOX 360 STREET FIGHTER 4 WINDOWS#
There are also Rival Battles which have a cutscene between two characters (which depends on who they are) before the battle starts.įocus Attacks, known as Saving Attack in the Japanese version, is a new system introduced in Street Fighter IV. The bonus stages were later added in Super Street Fighter IV. Ono later stated that the bonus stages would not be in the arcade game, citing the reason to be that the time players spend on bonus stages is time during which they have no chance of losing, which ultimately takes money from arcade operators. It was intended that bonus rounds such as the car-smashing stage from earlier Street Fighter games would return. Viper and Dan (with the air taunt) are the only characters who can perform a high jump. Dashes and quick standing are also in the game.

Pressing both medium attack buttons performs a character's Focus Attack. As in Street Fighter III, throwing is performed by pressing both light attack buttons, while pressing both heavy attack buttons performs the character's personal action or taunt. The game arguably has a similar feel to Super Street Fighter II Turbo, but also includes a few features from Street Fighter III: 3rd Strike. The traditional six-button control scheme returns, with new features and Special Moves integrated into the input system, mixing classic gameplay with additional innovations. A new system called Focus Attacks (Saving Attack for the Japanese version) has been introduced, as well as Ultra Moves. The battles in SFIV begin with a short pre-fight intro, a small cinematic dialogue sequence which varies depending on the player's chosen character. Producer Yoshinori Ono stated that he wanted to keep the game closer to Street Fighter II. All versions of Street Fighter IV have sold over 9 million units across all platforms.Īn in-game screenshot showing Abel attacking Ryu in the Crowded Downtown stage It was followed by Super Street Fighter IV and Arcade Edition in 2010, 3D Edition in 2011, and Ultra Street Fighter IV in 2014. Street Fighter IV received universal critical acclaim receiving universally high scores from many gaming websites and magazines and it has often been cited as one of the greatest games of all time. An updated version, Super Street Fighter IV, was released as a standalone title in April 2010.
#XBOX 360 STREET FIGHTER 4 ANDROID#
Then by December 31, 2012, the exclusivity expired and the game was made available for all Android devices on the Play Store, with a region restriction that makes it available only in Japan. Also, an Android version was launched, initially as an exclusive for certain LG devices. A version for iOS was released on March 10, 2010.
#XBOX 360 STREET FIGHTER 4 WINDOWS#
A Microsoft Windows version was released on July 2, 2009, in Japan, Jin Europe and July 7, 2009, in the United States. The official European release was on February 20. The console versions for the PlayStation 3 and Xbox 360 were released in Japan on February 12, 2009, and were sold in North American stores as early as February 16, with a February 18 intended release date. The coin-operated arcade game version was released in Japan on July 18, 2008, with North American arcades importing the machines by August.
#XBOX 360 STREET FIGHTER 4 SERIES#
It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years. Street Fighter IV ( ストリートファイター IV, Sutorīto Faitā Fō) is a 2.5D fighting game published by Capcom, who also co-developed the game with Dimps.
